“In dark forests, beyond the mountains, by black lakes in hidden groves. At your doorstep. In the shadows, something stirs. Strange beings. Twisted creatures, lurking at the edge of vision. Watching. Waiting. Unseen by most, but not by you. You see them for what they really are.
Vaesen.
Welcome to the Mythic North – northern Europe of the nineteenth century, but not as we know it today. A land where the myths are real. A cold reach covered by vast forests, its few cities lonely beacons of industry and enlightenment – a new civilization dawning. But in the countryside, the old ways still hold sway. There, people know what lurks in the dark.
They know to fear it.

Vaesen – Nordic Horror Roleplaying is based on the work of Swedish illustrator and author Johan Egerkrans, Vaesen presents a dark Gothic setting steeped in Nordic folklore and old myths of Scandinavia. The game mechanics use an adapted version of the award-winning Year Zero Engine.”
From the Free League Vaesen page: https://freeleaguepublishing.com/en/games/vaesen/
Mystery and horror are really great themes to explore in RPGs. I love the folklore mystery and horror during the late 19th century. Vaesen is a beautiful game of gothic Nordic mystery and horror.
"You and several others who also have the Sight have gathered in Upsala in central Sweden. You have learned that there used to be an organization called the Society. Their mission was to study and combat the vaesen, but the last members of the Society went missing or left the organization about ten years ago, and since then the Society’s headquarters – the old Castle Gyllencreutz by the Fyris River in Upsala – has been left to decay. You have decided to re-establish this organization. A former member by the name of Linnea Elfeklint, an elderly woman who spends her days at the city’s mental asylum, has given you the keys to the castle along with documents making you its legal owners.
You all have your reasons for wanting to track down vaesen and protect people from them. And you will embark on long journeys to remote villages and regions of the wilderness, attempting to uncover the secrets of Scandinavia. Armed with nothing but your courage, conviction, and ability to see the supernatural, you will come face-to-face with vaesen. Neither bullets nor steel can stop them – to drive them off, you must identify their weaknesses. And even if you succeed, your encounters with the vaesen of the north will leave you with scars that never heal."
Development: I have the seeds of a series of short adventures in my head and a few words on paper. Hope to develop them into a publishable adventure on the Free League Workshop
Currently reading: core rulebook, beta of Mythic Britain